Methodology – How Our Measurements Work

This page documents exactly how DPI Analyzer Pro measures, calculates, and validates — written like a lab note, limitations included. If a number on this site matters to you, this is where you check our work.

1. How the pointer-lock DPI measurement works

A browser cannot read your mouse's hardware DPI setting — there is no web API for the sensor's CPI register. What it can do is measure mouse movement precisely using the Pointer Lock API, which reports raw movementX/movementY deltas in device pixels, bypassing the OS cursor and screen edges.

The procedure:

  1. The tool requests pointer lock on a target area. You move the mouse a known physical distance — typically measured against an on-screen ruler or a physical reference you provide (e.g., moving the mouse exactly 10 cm across your pad).
  2. During the movement, the tool sums the raw movement deltas reported by the browser.
  3. Estimated DPI = total reported counts ÷ physical distance in inches.
  4. The measurement repeats over multiple trials; the tool reports the mean, and the deviation mode reports spread statistics (see §4).

What this actually measures: the effective counts-per-inch your operating system delivers to applications — which is hardware DPI modified by any OS-level scaling, driver settings, or mouse software profiles. If your Windows pointer speed isn't 6/11 or your mouse software applies a DPI shift, the estimate reflects the effective value, not the sensor's native step. That's the honest number for gaming purposes, and the tool says so on the page.

2. Formulas

All calculators on this site use these exact formulas:

For Fortnite, the in-game slider is a percentage, so the yaw is expressed per 1% slider unit (see table below) and sensitivity enters the formula as the slider value (e.g., 6.4).

3. Per-game yaw values (with sources)

Yaw = degrees of in-game rotation per mouse count at sensitivity 1. Every value below was verified against at least two independent sources:

GameYawUnitSources
Counter-Strike 2 / CS:GO0.022°/count at sens 1m_yaw default documented by csgo-nade.com; CSDB.gg converter yaw table; Source-engine community references
Valorant0.07°/count at sens 1Turbosmurfs.gg settings guide (publishes the 13,063 cm·eDPI constant, which equals 360/0.07×2.54); independent aim-trainer implementations on GitHub
Apex Legends0.022°/count at sens 1CSDB.gg converter yaw table; community converter guides (same Source-engine constant as CS2)
Overwatch 20.0066°/count at sens 1Senslab.pro OW2 guide; findmymouse.com converter; mouse-sensitivity.com community documentation
Fortnite0.005555°/count per 1% sensSensconverter.app Fortnite→CS2 derivation; CSDB.gg converter table; community converter references

Cross-check: Valorant's published constant cm/360 = 13,063 ÷ eDPI (Turbosmurfs.gg) matches our formula exactly: 360 ÷ 0.07 × 2.54 = 13,062.9. The CS2 sanity case (400 DPI × 2.0 sens) gives 51.95 cm — the widely published ~52 cm figure for that classic setup.

Known community discrepancy: some Fortnite sources use 0.5715°/count at 100% sens rather than our 0.5555°/count (0.005555 × 100) — a ~3% spread. It shifts cm/360 figures by the same ~3% and doesn't change any ranking or recommendation. We use 0.005555 per 1% for consistency with the majority of converter implementations.

Scoped/ADS sensitivities, FOV scaling, and per-weapon multipliers are not covered by hipfire yaw values; the converter matches hipfire cm/360 only.

4. Error bounds and what affects accuracy

The DPI estimate's accuracy depends on factors outside the tool's control. In practice, with careful technique, estimates land within ±5% of the effective DPI; sloppy technique can push error past ±15%.

5. How deviation mode works

The DPI deviation test runs N repeated trials of the same physical movement and reports:

As a rule of thumb: CV% under ~3% is excellent, 3–7% is normal for hand-done swipes, and above ~10% means fix the setup before trusting the number.

6. Polling-rate estimator limitations

Browsers cannot read USB HID polling rate — no web API exposes it. The polling-rate test estimates it indirectly: it records the timestamps of mousemove events over a fixed window while you move the mouse continuously, then computes the effective report rate from the intervals.

Honest limitations:

7. Validation approach

Found an error? Tell us — corrections are applied promptly and this page's date updates with them.